On this page you will find a variety of resources and tutorials which you can follow along at home to learn more about an introduction to Triple A games production.
There are five exciting disciplines for you to learn about:
For each discipline there are three main areas of learning:
There are also a few experts from other disciplines talking about there roles under the ‘Other Disciplines’ tab. Keep an eye on this section as we plan to add more.
We hope you enjoy learning about making games as much as we do!
Download GameMaker Studio, which is available for free here:
Download our handy toolkit which includes things like pre set backgrounds and sprites, as well as the project file. Save this to your computer.
Extract the project file <<<
Open the yyp. file within this to run in Gamemaker.
Start following the tutorials!
Artists are responsible for creating everything you see in the game.
Characters, objects, buildings, the ground and sky, and even things like loading screens, menus, power-ups and so on. Artists define what the world will look like, then create it in a way that helps players to understand the game and the things that are happening as they play it.
Art is about communicating ideas to players, without good art you might not recognize where you are, what you should do next, or know the difference between a friendly character and an enemy.
Animation breathes life into a game by adding unique movement to its characters, objects and environments.
There are many different styles of animation, from 2D to 3D and motion capture. Animation is vital to any game that makes use of art and visuals. The way a character moves can really bring it to life, looking at the way they walk for example, do they stand up straight? or do they slouch? this type of detail can tell the player a lot about what kind of character they are playing.
The Animators Survival Kit by Richard Williams – The core fundamentals any animator requires to produce good animation.
MortMort – Blogs and videos detailing Pixel art tips and tricks
Animator’s Resource Kit Our experts recommended site for resources such as Rigs, tutorials and assets
Games need great sound to help create a rounded sensory experience for the player.
There are sound-recordists who capture the sounds, composers responsible for writing and recording the music, and voice actors (like me!) who perform the words the characters are saying. Finally, there are people who take all of those sounds, layer them, and tell the game where and when they want them to be played.
The final result will be a game populated with sound effects, music and dialogue, creating an immersive world that surrounds the player, and giving context to the things that they see and do on-screen.
https://www.audiokinetic.com/en/education/learn-wwise Head to the Wwise website for a free course on how audio is implemented with audio middleware.
https://www.fmod.com/learn Head to the fmods website for tutorials on using audio middleware with unity or unreal.
Aaron Marks’ Complete Guide to Game Audio: For Composers, Sound Designers, Musicians and Game Developers.
In The Mix – YouTube Tutorials from an Audio Mastering Engineer simplifying the recording, production, mixing and mastering process.
Game design comprises of a variety of specialized roles, taking ingredients such as character abilities, objectives, puzzles, artwork and story, and putting them together so that they make sense, in order to make gameplay as fun and engaging as possible.
Level Design often begins with creating a series of empty white boxes that the character can run around in. The challenge then becomes to make all levels sufficiently different from one another, but each equally fun and demanding to play in. It’s also important to ‘script’ each level, meaning adding detail like controlling when levers will unlock something, when and where enemies appear, and when dialogue plays.
The Games Programmer writes the code that brings a game to life.
Without programming there would be no game to play, it’s the glue that holds everything together and allows a game to be truly interactive. It’s where the rules of the game world meet the vision of the game and needs to be seamless, the less you are aware of it, the more successfully it’s been implemented.
Programming will dictate how fast your character runs, or how high they can jump. A well-programmed game should provide you with much more intelligent, challenging enemies, who you’ll really need to be at your best to beat. It also ‘maps’ the player’s input, so that what’s happening on the screen is an accurate reflection of their actions on the game’s controls.
There are other disciplines involved in creating video games, such as Production, HR, Technical Art, Narrative Design and more. Hear from our team members from other disciplines in these expert videos.