Junior Vehicle Programmer (G201)

Job Description

Start your career here!! Ubisoft Reflections and Leamington are currently hiring a Junior Level Designer to join the studio upon completion of their final year of a BSc or MSc this summer. This role would be a 12 month Fixed Term Contract, with the opportunity to become a permanent member of the Ubisoft team thereafter. Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.

Job Purpose

Execute under supervision several programming tasks, such as supporting the development physics and vehicle simulation features assigned by the Lead.

Reports To
Lead Programmer


  • Use practical solutions to implement feature requests;
  • Code incrementally and take care not to break existing features;
  • Carry out regular functional check-ins, to progressively integrate development into the shared code base;
  • Choose the appropriate data structures and algorithms for the task at hand;
  • Test work after each stage to ensure stability;
  • Demonstrate understanding of the basics of engine, physics and game feature testing and write test code;
  • Include comments in the code and document implemented features;
  • Test other connected features that could be impacted by the produced feature;
  • Use a coding style that is efficient and easy to read, following the standards of the existing codebase;
  • Debug own code and bugs of basic complexity in the rest of the engine.
  • Test work after each stage to ensure stability;
  • Ensure that code changes are fully tested (MP, all platforms, all game modes and middleware, where applicable);
  • Test other connected features that could be impacted by the produced feature;
  • Carry out all other related tasks;
  • Supporting the Lead Programmer in any ad hoc tasks and duties.


Skills and Knowledge

  • Knowledge of software programming and physical simulation, ideally in the video game industry or any other relevant experience;
  • Basic knowledge of game and physics engine architecture and associated pipeline;
  • Passionate about physics and vehicles and their realisation in games;
  • Strong mathematics and physics background skillset;
  • Basic knowledge of debugging tools;
  • Familiar with basic speed and memory considerations;
  • Familiar with optimisation principles;
  • Good analytical and synthesis skills;
  • Ability to anticipate and resolve problems;
  • Attention to detail;
  • Flexibility in organizing work;
  • Good interpersonal and communication skills;
  • Ability to work as part of a team;
  • Ability to adapt to change;
  • Ability to quickly learn to use new tools;
  • Excellent communication skills in spoken and written English.

Relevant Experience

  • Bachelor’s degree in computer science, computer engineering, computational physics or equivalent 2:1 or above.

Additional Information

Additional Information

Salary: Competitive + Relocation

Location: Newcastle upon Tyne, U.K

Opening date: 8th December 2017

Closing date for applications: 7th January 2018

Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.

Apply now