Lead UX Designer [Unannounced Open World Game (AAA)] (425)

Job Description

Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Purpose

To lead the UX team in devising strategies and pipelines to ensure the user goals and game accessibility is achieved: develop navigation and structure, designs wireframes or interactive prototypes, organises content, and tirelessly advocates for the needs and goals of the players.

Leadership Responsibilities

  • Support, guidance and feedback for the team;
  • Manage and help organise the day to day task of the team;
  • Regular and meaningful 1-1’s with the team,
  • Hiring manager for any future candidates within the team;
  • Plan, prioritise and set inspiring objectives for the team members. Empower them with clear expectations and hold them accountable for their key results;
  • Build and grow/maintain an effective team to ensure it is fully resourced, a manageable size and a good mix of levels ensuring that the team player culture is fostered;
  • Work on career growth and succession planning for the team;
  • Provide the team with ongoing and meaningful feedback on performance and development.

Job Responsibilities

  • Lead the team in defining the user goals on the project and collaborate with other disciplines to ensure the features achieve them
  • Assistant production in planning, prioritising and organising the teams work
  • Account for user feedback and the efficient use of user research services to optimize the game experience;
  • Work closely with all teams to achieve better accessibility and inclusivity and find new approaches;
  • Ensure that clear lines of communication are kept open with key stakeholders by updating them on the progress and challenges;
  • Be a champion for improving standards of all UX design practices;
  • Be a reference for the Studio in relation to user experience principles and find solutions to complex issues which may arise;
  • Support the Game Director, Creative Director and Producer to help positively influence the team around a vision for the project;
  • Support Senior Lead/ Studio Design Manager to help implement their goals and leadership responsibilities;
  • Combine innovation with strong knowledge of industry standards and enable your team to do the same;
  • Help and guide the team to produce clear and effective design documentation.

Qualifications

Skills and Knowledge

  • Key knowledge and understanding in UX design and its approaches;
  • Excellent knowledge of current UX design methodologies;
  • Be an advocate and ambassador for the team and their features and the sharing of information from them;
  • Able to create, manage and track work for a team of designers and have a strong knowledge of the relevant tools to do so;
  • Excellent interpersonal and communication skills with the ability to communicate with impact whilst promoting an open dialogue with your team;
  • Excellent time management and prioritisation skills of your own and the teams time;
  • Proactive, self-motivated and comfortable making difficult decisions;
  • Be exemplary, attentive, supportive and constructive around taking on or giving feedback.

Relevant  Experience

  • Either a bachelor’s degree in Design or relevant training/experience;
  • 6 years minimum experience in Design or relevant role;
  • Significant involvement in either multiple game titles or projects in the design discipline, preferably a full cycle on a AAA title or equivalent;
  • Experience of either mentoring or managing people;
  • Experience of at least 1 project at a senior level and preferably as a lead/manager.

Additional Information

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more... 

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect. 

Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-reflections/

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Twitter: https://twitter.com/UbiReflections

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers community.

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