Senior Engine Programmer [Unannounced Project] (371)

Job Description

Ubisoft Leamington has been a member of the Ubisoft family since January 2017 and has collaborated on Tom Clancy’s The Division® & The Division 2®, Far Cry 5® and Starlink: Battle For Atlas®. Currently comprised of a 90-strong team, the studio is a solid and experienced group supported by a mix of veteran developers and promising young talent. Based in Royal Leamington Spa, Ubisoft Leamington is at the heart of a thriving destination for UK game developers.

 

Responsibilities

  • Develop core engine systems and tools, and provide support to the users of the engine technology;
  • Analyse and determine if current engine functionality meets the project’s requirements;
  • Work as a key part of an agile development team, and assist the lead with planning and review of features and mentoring less experienced programmers;
  • Implement innovative solutions to feature requests, taking into account performance, maintainability and appropriate resource usage;
  • Participate in the definition of coding practices and ensure coding standards are followed with regular code reviews;
  • Collaborate with stakeholders to gather and analyse technical constraints and establish solutions;
  • Demonstrate an understanding of load and feature testing , write test code, and develop test frameworks and processes;
  • Stay up-to-date with state-of-the-art technology and promote its use within the studio;
  • Integrate large-scale modules or components while minimising the impact on the rest of the programming team;
  • Contribute to and on occasion lead cross-studio collaboration communications in conjunction with the Lead Programmer;
  • Establish and maintain contact with their counterparts within the studio, share knowledge and best practices, and put those learnings to use on their projects;
  • Involved in the optimisation of systems;

Qualifications

Skills and Knowledge

  • Knowledge of refactoring C++ code to work on co-processors (e.g. SPU, compute shaders) is desirable;
  • Excellent C/C++ programming skills, with excellent knowledge of object oriented development including design patterns and UML;
  • Extensive experience working with a large game codebase, and it's modules, middleware and associated pipeline;
  • Deep understanding of software performance considerations, with ability to design and implement well performance systems/features;
  • Significant knowledge of common algorithms, data structures and patterns, and their application;
  • Proven ability to analyse unfamiliar code of a reasonable complexity to understand, extend, refactor and optimise an existing module;
  • Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging;
  • In-depth knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.
  • Understanding of the constraints and technical requirements for console platform development within their area;
  • Excellent interpersonal and communication skills;
  • Ability to mentor others;

Relevant Experience

  • Bachelor’s degree in computer science or computer engineering or equivalent experience;
  • 6 years commercial software development experience with significant involvement in multiple published games in a relevant programming capacity is a major plus;
  • Experience working with at least one modern console platform is an advantage;
  • Experience with profiling tools;
  • Experience working in a multi-site collaboration environment is a plus;
  • Experience working at low-level with at least one modern console platform;
  • Experience of working with external platform SDKs, APIs and middleware;

Additional Information

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more... 

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect. 

Find out more about Ubisoft Leamington: https://reflections.ubisoft.com/about/ubisoft-leamington/

Facebook: https://www.facebook.com/Ubisoft.Leamington

Twitter: https://twitter.com/ubileam

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

 

 

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