Art Technician [Unannounced Project] (403)

Job Description

Ubisoft Leamington has been a member of the Ubisoft family since January 2017 and has collaborated on Tom Clancy’s The Division® & The Division 2®, Far Cry 5® and Starlink: Battle For Atlas®. Currently comprised of a 90-strong team, the studio is a solid and experienced group supported by a mix of veteran developers and promising young talent. Based in Royal Leamington Spa, Ubisoft Leamington is at the heart of a thriving destination for UK game developers.

Job Purpose

Check game assets meet technical requirements, report issues, and deliver actionable feedback to content creation teams; bridging the gap between the Technical Art team and the content creation teams. 

Responsibilities

  • Use project tools to assist in finding, reproducing, debugging, and reporting bugs;
  • Provide verbal and documented validation feedback in a clear and concise manner;
  • Maintain strong communication and productive collaboration across the project;
  • Track and update the progress of day to day tasks using the designated tracking tools;
  • Track and review tasks in the asset pipelines using the designated tracking tools;
  • Perform regular regression to ensure validation feedback and bugs entered are fixed;
  • Stay up to date with planned changes and updates from the development teams;
  • Create, maintain and update relevant documentation;
  • Proactive Knowledge Sharing;
  • Identify and highlight trends in failed validation to your Lead;
  • Assist the Quality Assurance team during quiet periods;
  • Work with your Lead to ensure all validation is checked to a consistent high standard.

Qualifications

Skills and Knowledge

  • Excellent attention to detail;
  • Excellent written, and verbal communication skills are essential;
  • Strong organization and time management abilities;
  • Strong annotation, documentation and guide writing/recording skills;
  • Strong interest in video game art production and development;
  • Strong interest in technical set-ups for game assets;
  • Strong interest in materials and shaders;
  • Proficient understanding and experience of 3D art creation software, techniques and terminology;
  • Proficient understanding and experience of 3D game engine;
  • Ability to understand and communicate technical issues from a functional and aesthetic point of view;
  • Ability to engage in group discussions;
  • Confidence presenting, and delivering information;
  • Demonstrable ability to work under pressure and meet short deadlines.

Relevant Experience

  • Bachelor’s degree in art, design, a technical discipline, or other relevant training or equivalent experience;
  • 1-2 years’ experience in the video game industry in an embedded Quality Assurance / Art-Support role – or other relevant role.

Additional Information

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more... 

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect. 

Find out more about Ubisoft Leamington: https://reflections.ubisoft.com/about/ubisoft-leamington/

Facebook: https://www.facebook.com/Ubisoft.Leamington

Twitter: https://twitter.com/ubileam

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

 

 

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