VFX Artist [Unannounced Project] (341)

Job Description

Ubisoft Leamington has been a member of the Ubisoft family since January 2017 and has collaborated on Tom Clancy’s The Division & The Division 2, Far Cry 5 and Starlink: Battle For Atlas. Currently comprised of a 70-strong team, the studio is a solid and experienced group supported by a mix of veteran developers and promising young talent. Based in Royal Leamington Spa, Ubisoft Leamington is at the heart of a thriving destination for UK game developers.

Independently deliver a wide range of high quality visual effects for the project in respect of technical constraints and artistic direction.

Responsibilities

  • Produce high quality effects through any stage of the production process in respect of the project’s technical and artistic constraints;
  • Display a level of autonomy when dealing with day to day tasks;
  • Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process;
  • Plan, estimate and prioritise time frames for the completion of day to day tasks and track progress using the designated tracking tools;
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
  • Optimise work and maintain balance between quality and performance;
  • Implement and incorporate feedback from Art Director and Leads into work;
  • Understand best practices, production pipelines and workflows;
  • Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
  • Support the Lead Artist in any ad hoc tasks and duties.

Qualifications

Skills and Knowledge

  • Strong interpersonal and communication skills;
  • Exposure to industry game engines and production pipelines;
  • Good knowledge of Adobe Photoshop and/or After Effects for texture creation;
  • Good working knowledge of real time particle driven effects and shader systems;
  • Good understanding of node based shaders and their creation;
  • Knowledge of Physically Based Rendering and Linear workflows;
  • Good understanding of modelling, texture mapping, materials and post processing (e.g. colour grading etc.);
  • Familiarity with data management software (such as perforce);
  • Understanding of workload management software/principles (Jira) is an advantage.
  • Knowledge of video games industry and awareness of typical video game development processes;
  • Good working knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. FumeFx, Rayfire, Realflow etc.) is an advantage.

 Relevant Experience

  • 2 – 3 years’ experience in game or film visual effects or other relevant experience;
  • Bachelor’s degree in visual effects or other relevant training;
  • Experience working within a photo realistic environment.

Additional Information

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more...

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect.

Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-leamington/

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Twitter: https://twitter.com/UbiReflections

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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