Level Designer [Unannounced Project] (336)

Job Description

Based in Newcastle upon Tyne, Ubisoft Reflections is a lead studio with a 35-year heritage and known for technical innovation, creating immersive worlds and vehicle & driving technology. The studio has collaborated with creative teams from other Ubisoft studios from around the world to contribute to the creation of some of the industry’s most acclaimed AAA games, the most recent of which include Watch Dogs Legion, Tom Clancy’s The Division & The Division 2, Assassins Creed Syndicate, Tom Clancy’s Ghost Recon Wildlands as well as ground-breaking in-house projects, such as the award-winning Grow Home and Grow Up series.

Create and implement design elements into the game while working in a collaborative multidiscipline environment.

Responsibilities

  • Design and implement game levels that meet the style, quality standards and timelines of the project;
  • Participate in the creation, documentation and tuning of the level to design gameplay elements according to the design and creative visions;
  • Apply a notion of appropriate difficulty, pacing and flow within game levels, and how to leverage emotional reactions from players through the designs;
  • Assist in the testing of new features and tools developed by the Technical Level Design team and provides them with relevant critical feedback;
  • Understand and apply guidelines for creating original level layouts within the game to support specific gameplay rules or playstyles;
  • Contribute to the creation of planning schedules to prioritise and estimate time and responsibilities;
  • Track and update the progress of day to day tasks using the designated tracking tools;
  • Adhere to quality benchmarks and best practices in level design content in accordance with the project's creative vision;
  • Create and update relevant documentation as part of the design process;
  • Work with quality control teams as part of the debugging process by communicating relevant information to work towards resolving reported issues in level designs;
  • Understand Rational Level Design theory, contribute to the creation of RLD guidelines and implement content accordingly;
  • Participate in regular reviews of Level Design content with the level design team to generate feedback in line with the creative vision of the project;
  • Understand the playtest process, observe and analyse player actions in the game to generate critical feedback;
  • Makes informed decisions with support from senior team members in their day-to-day work;
  • Communicate vertically and horizontally within the team in a clear and professional manner;
  • Support the Lead Level Designer with any other ad hoc tasks and duties.

Qualifications

Skills and Knowledge

  • Good knowledge of scripting languages (such as python, LUA etc.);
  • Understand how to use the Level Design tools and software as part of the production pipeline and workflow;
  • Good knowledge of Microsoft office suite software (such as Word, Excel, Powerpoint, Visio etc.);
  • Basic understanding of 2D and 3D design tools (such as Sketchup, Maya, 3DSMax, Photoshop etc.);
  • Good knowledge of an editor (such as Unreal etc.);
  • Solid communication and interpersonal skills;
  • Ability to clearly express and present ideas;
  • Solid analytical and problem solving skills;
  • Solid organisation skills with attention to detail;
  • Solid understanding of the consumer needs and market trends.

Relevant Experience

  • 2 year’s minimum experience in Level Design or other relevant experience;
  • Has shipped at least 1 game within Level Design, preferably on a ‘AAA’ console title.

Additional Information

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more...

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect.

Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-leamington/

Facebook: https://www.facebook.com/pg/Ubisoft.Reflections

Twitter: https://twitter.com/UbiReflections

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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