Lead Gameplay Programmer [Unannounced Programmer] (291)

Job Description

Ubisoft Leamington has been a member of the Ubisoft family since January 2017 and has collaborated on Tom Clancy’s The Division & The Division 2, Far Cry 5 and Starlink: Battle For Atlas. Currently comprised of a 70-strong team, the studio is a solid and experienced group supported by a mix of veteran developers and promising young talent. Based in Royal Leamington Spa, Ubisoft Leamington is at the heart of a thriving destination for UK game developers.

Lead an engineering team within a collaborative multi-discipline environment with a focus on the three pillars of Leadership at Ubisoft:  Care about People, Drive Performance and Development and Lead in Complexity.

Leadership Responsibilities

  • Build an effective team to ensure it is fully resourced, a manageable size and a good mix of levels and foster the team player culture;
  • Plan, prioritise and set inspiring objectives for your team members all year long;
  • Empower your team members with clear expectations and hold them accountable for their key results;
  • Provide  your  team  members  with  ongoing  and  meaningful  feedback  on  performance  and development --ensuring positive acknowledgement of all achievements, both big and small;
  • Enable your team members to reflect and prepare their future in their role and at Ubisoft;
  • Engage and positively influence team members and stakeholders around a vision;
  • Navigate through ambiguity and embrace change with a positive mindset;
  • Create the environment for initiatives and ideas to emerge and grow;
  • Care about people:  be exemplary and supportive;
  • Communicate with impact and promote an open dialogue within your team.
Other Responsibilities
  • Work  with  production,  engineers,  design  and  art  team  leads  to  create  task  estimates  and schedules for the engineering team and track development efforts across the team;
  • Ensure your team participates in standard studio development processes;
  • Liaise with internal and external middleware technology providers, and console manufacturers;
  • Balance active code development with the management requirements and responsibilities of a discipline lead;
  • Ensure  the  delivery  of  practical  and  timely solutions  by  the  engineering  team  that  meets  the game design and technical requirements;
  • Ensure code is modular, self-contained, and defensive and observes the technical constraints on the system by leading regular technical design and code reviews;
  • Define good programming practices and coding standards, and ensure they are enforced within the engineering team through regular peer code reviews;
  • Ensure  the  creation  of  technical  documentation  for  the  engineering  team  as  well  as  other disciplines, and assist in the creation of submission materials as required;
  • Continually review the game and development processes to identify potential improvements;
  • Be an advocate and ambassador for technology sharing across projects;
  • Supporting the line manager in any ad hoc tasks and duties.

Qualifications

Skills and Knowledge

  • Excellent C/C++ programming skills, with excellent knowledge of object oriented development;
  • Familiarity with common scheduling, task and issue tracking tools –MS Project, Jira, etc;
  • Able to create, manage and track schedules for a team of engineers;
  • Self-motivated and pro-active with a strong work ethic;
  • Excellent oral and written communication and general soft skills;
  • Excellent  knowledge  of  common  algorithms,  data  structures  and  patterns,  and  the ability  to apply them to problems while keeping constraints and performance in mind;
  • Knowledge of most areas of game development (physics, AI, gameplay, rendering, online, tools, UI, audio) with expertise in at least 1 area;
  • Proven ability to analyse unfamiliar code of a significant complexity to understand and extend the functionality of an existing module;
  • In-depth   knowledge   of   different   software   development   methods   such   as   Test   Driven Development, Unit Testing, Agile, etc;
  • Proven  ability  to  debug  defects of  a  significant  complexity,  including  memory  related  issues, multi-threading, and assembly level debugging.Relevant Experience
  • Experience managing and leading technical staff;
  • Several years of commercial software development experience as a senior engineer with significant involvement in 2 published games a plus;
  • Bachelor’s degree in a relevant subject or equivalent industry experience.

Additional Information

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more...

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect.

Find out more about Ubisoft Leamington: https://reflections.ubisoft.com/about/ubisoft-leamington/

Facebook: https://www.facebook.com/Ubisoft.Leamington/

Twitter: https://twitter.com/ubileam

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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