Technical Level Designer (248)

Job Description

Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.

The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.

Job Purpose

Create and implement complex technical system design elements into the game while acting as a technical reference for team members on the project.


Reports To

Technical Director, Level Design



  • Assist with the prototyping and production of the technical elements of a game feature;
  • Constantly assess designs, game features and pipelines, identify risks and look for systemic improvements;
  • Assist in the testing of new features and tools before they are deployed to the rest of the team;
  • Help the Level Design team to maintain a balance between the creative vision for the project and the technical budget restraints;
  • Contribute to data optimisation and validation by ensuring that Level Designers comply with the technical standards;
  • Ensure gameplay ingredients and playspaces conform to game Metrics;
  • Act as a technical reference for the team in relation to level design;
  • Understand best practices, pipelines and workflows;
  • Debug and implement reliable solutions to issues until production has ended;
  • Conduct training sessions for all level designers on the tools and methods used on the project and contribute to training materials;
  • Carry out ad hoc production tasks with the level design team and provide constant technical support on the tools and engines for every member of the team;
  • Carry out all other related tasks.


Skills and Knowledge

  • Solid communication and interpersonal skills;
  • Ability to clearly express and present ideas;
  • Ability to understand and communicate in technical language;
  • Curiosity and drive to understand how things work;
  • Solid analytical and problem-solving skills;
  • Adaptability, autonomy, proactivity;
  • Structure, attention to detail, efficiency;
  • User focus.


Relevant Experience

  • Bachelor’s degree in game- or level-design, technical discipline or other relevant experience;
  • 3 year’s minimum experience in level design or other relevant experience;
  • Has shipped at least 1 game within level design, preferably on a ‘AAA’ console title;
  • Experience with 3D engines (Such as Unreal, CryEngine etc.);

Experience and training in programming is an asset

Additional Information

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