Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
Play a crucial role in the implementation of key vehicle systems with respect to the creative direction and technical constraints of the project.
Lead Game Designer
- Responsible for design and implementation of vehicle handling;
- Help define the correct balance of handling style and difficulty for the project;
- Effectively communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
- Define, create and maintain game design documents as required;
- Collaborate with the user research lab and QC teams in regards to playtests of prototypes and implement feedback into work;
- Efficiently communicate and support messages from studio management;
- Set and share best practices, production pipelines and workflows within the group;
- Be a reference for the team and the studio in relation to vehicle handling design and find solutions to complex issues which arise;
- Plan, estimate and prioritise time frames for the competition of day to day tasks and track progress using the designated tools;
- Contribute to the handling, gameplay, and mechanics setup;
- Prioritise and meet deadlines, document and communicate progress, participate in design meetings;
- Assist the Lead Game Designer in any other ad hoc duties as required.
Skills and Knowledge
- Passion, knowledge and a strong interest in a wide range of video games, especially driving genre;
- An active interest in real world vehicles and motorsports, and the behaviour and performance of vehicles;
- Ability to translate vehicle performance designs into practical computer simulation implementations;
- Strong interpersonal and communication skills;
- Good knowledge of Microsoft Office applications;
- Familiarity with data management software (such as Perforce);
- Demonstrated ability to effectively document original ideas and concepts;
- Task driven, good time management and problem-solving skills, as well as strong analysis and communication.
- Bachelor’s degree in games design or other relevant training;
- 5 years’ minimum experience as a game designer or other relevant experience;
- Has shipped at least 1 game in a similar role, preferably full cycle on a ‘AAA’ console title.
Salary: Competitive + Relocation
Location: Royal Leamington Spa, UK