Senior Vehicle Handling Designer (184)

Job Description

Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.

The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.

Job Purpose
Play a crucial role in the implementation of key vehicle systems with respect to the creative direction and technical constraints of the project.

Reports To
Lead Game Designer

  • Responsible for design and implementation of vehicle handling;
  • Help define the correct balance of handling style and difficulty for the project;
  • Effectively communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
  • Define, create and maintain game design documents as required;
  • Collaborate with the user research lab and QC teams in regards to playtests of prototypes and implement feedback into work;
  • Efficiently communicate and support messages from studio management;
  • Set and share best practices, production pipelines and workflows within the group;
  • Be a reference for the team and the studio in relation to vehicle handling design and find solutions to complex issues which arise;
  • Plan, estimate and prioritise time frames for the competition of day to day tasks and track progress using the designated tools;
  • Contribute to the handling, gameplay, and mechanics setup;
  • Prioritise and meet deadlines, document and communicate progress, participate in design meetings;
  • Assist the Lead Game Designer in any other ad hoc duties as required.


Skills and Knowledge

  • Passion, knowledge and a strong interest in a wide range of video games, especially driving genre;
  • An active interest in real world vehicles and motorsports, and the behaviour and performance of vehicles;
  • Ability to translate vehicle performance designs into practical computer simulation implementations;
  • Strong interpersonal and communication skills;
  • Good knowledge of Microsoft Office applications;
  • Familiarity with data management software (such as Perforce);
  • Demonstrated ability to effectively document original ideas and concepts;
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication.

Relevant Experience

  • Bachelor’s degree in games design or other relevant training;
  • 5 years’ minimum experience as a game designer or other relevant experience;
  • Has shipped at least 1 game in a similar role, preferably full cycle on a ‘AAA’ console title. 

Additional Information

Salary: Competitive + Relocation
Location: Royal Leamington Spa, UK

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