Lead Level Designer (236)

Job Description

Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.

The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
 

Job Purpose

Lead, mobilise and develop team of level designers within a collaborative multidiscipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the level design of the project.

 

Reports To

Producer or Associate Producer as appropriate

 

Direct Reports

Members of the level design team at all levels

 

Leadership Responsibilities

  • Build an effective team to ensure it is fully resourced, a manageable size and a good mix of levels and foster the team player culture;
  • Plan, prioritise and set inspiring objectives for your team members all year long;
  • Empower your team members with clear expectations and hold them accountable for their key results;
  • Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgement of all achievements, both big and small;
  • Enable your team members to reflect and prepare their future in their role and at Ubisoft;
  • Engage and positively influence team members and stakeholders around a vision;
  • Create the environment for initiatives and ideas to emerge and grow;
  • Care about people:  be exemplary and supportive;

Job Responsibilities

  • Prioritise, plan and organise their own work and their teams work in conjunction with the Producer/Associate Producer;
  • Be the main contact for a collaborating studio or outsource partner;
  • Review and give feedback on level design content to ensure that it conforms with the design vision and the core mechanics of the game;
  • Review and deliver work in accordance with the project's creative direction and deadlines;
  • Report to the Producer/Associate Producer on the progress of work and any issues relating to the project;
  • Actively participate in the decision-making process with management and oversee the necessary adjustments to ensure that the level design team meets expectations;
  • Manage the onboarding process for new starters in their team;
  • Communicate the results of any prototypes and designs to other disciplines in order to validate level design intentions and ensure they fit with the creative vision;
  • Identify requirements of any designs and communicate these to the appropriate teams in order that required content is created;
  • Identify any additional programming requirements, specify the requirement and test the delivered product;
  • Carry out all other related tasks.

Qualifications

Additional Information

Salary: Competitive + Relocation

Location: Royal Leamington Spa, UK

Ubisoft reserves the right to close this advert earlier should we feel we have received sufficient applications.

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