Lead UI Artist (239)

Job Description

Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.

The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.

Job Purpose

Lead, mobilise and develop an art team within a collaborative multi-discipline environment; working with Production, define and track the schedule for the team, manage and mentor team members, and be a key-player in the artistic style of the project.

 

Direct Reports

Members of the UI Art team including Junior, Intermediate and Senior Artists

 

Responsibilities

  • Develop performance and expertise within their team while furthering their own knowledge and expertise;
  • Prioritise, plan and organise their own work and their teams work in conjunction with the Producer/Associate Producer;
  • Be the main contact for a collaborating studio or outsource partner regarding the UI;
  • Review and deliver work in accordance with the project's artistic direction and deadlines;
  • Identify and set up best practices, work-flows and pipelines;
  • Report to the Production on the progress of work and any issues or risks relating to the project;
  • Facilitate training initiatives for the team as required in liaison with the Learning & Development Manager;
  • Find relevant solutions to problems encountered in their work;
  • Rapidly integrate strategic changes in Direction into their team’s work;
  • Make suggestions that are in-line with the game's marketing positioning;
  • Keep open channels of communication across their team / collaborating studio / outsource partner;
  • Produce schedules alongside the member of Production with respect of constraints;
  • Act as a hiring manager to recruit highly skilled talents for their team and the studio;
  • Manage the on-boarding process for new starters in their team;
  • Regularly update their team and Production (including the use of ‘scrums’);
  • Manage individual team members’ performance and progress;
  • Conduct appropriate ad-hoc tasks as and when required.

Qualifications

Qualifications

Skills and Knowledge

  • Excellent interpersonal and communication skills
  • Excellent Graphic Design skills (e.g. Design, layout and typography)
  • Awareness of current trends in visual communication is essential
  • Good understanding of Motion Graphics
  • Familiarity with data management software (such as Perforce) is desirable
  • Excellent working knowledge of industry standard 2D graphics applications (e.g. Photoshop, Illustrator, Flash, After Effects etc.)
  • Knowledge of the video game industry and awareness of typical video game development processes is desirable
  • Exposure to industry game engines, design toolsets and production pipelines is desirable

Relevant Experience

  • Previous management experience / team leadership and mentoring is desirable
  • Previous experience of working in the games industry or studio an advantage but not essential
  • Bachelor’s degree in Graphics Design, Art or other relevant training
  • Experience with 3D applications (e.g. Maya, 3DS Max etc.) is advantageous
  • Proficiency in scripting (e.g. ActionScript, Python etc.) is advantageous

Additional Information

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