Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
YOUR CAREER STARTS HERE!
There is a huge variety of challenging and exciting positions in programming available across our studios in Newcastle upon Tyne and Leamington Spa, so if you are a graduate looking to start your career in videogames, we want to hear from you!
You have the opportunity to develop your skills and knowledge across key technical areas such as; Artificial Intelligence, Gameplay, Engine, Rendering and Audio with an established mentor led learning programme which will allow you to specialise in the future in an area which interests you most.
- Work as a key part of an agile development team, taking responsibility for implementing software components under the supervision of their lead or another programmer;
- Use practical solutions to implement feature requests;
- Be aware of technical constraints for systems/features;
- Write clear and well-structured code using the appropriate data structure and algorithms while bearing in mind performance, maintenance and architectural requirements;
- Include comments in the code and document implemented features;
- Code incrementally and take care not to break existing features;
- Carry out regular functional check-ins, to progressively integrate development into the shared code base;
- Ensure that code changes are fully tested by yourself and involving dev QC when appropriate;
- Follow all relevant guidelines and processes, including coding standards, check-in procedures and code reviews;
- Show the ability to use the relevant tools of their job including Visual Studio and perforce;
- Keep abreast of technology advances within the field.
Skills and Knowledge
- Good C/C++ programming skills, with good knowledge of object oriented development and some experience with design patterns;
- Some prior experience working with a game codebase, and it's modules, middleware and associated pipeline;
- Basic understanding of speed and memory considerations;
- Some knowledge of common algorithms, data structures and patterns, and their application;
- Ability to work as part of a team;
- Ability to adapt to change;
- Good interpersonal and communication skills.
- Bachelor’s degree in computer science, computer engineering, mathematics or equivalent; having graduated in 2018 or due to graduate in summer 2019.
- Experience with commonly used development tools such as Visual Studio, and source control is a plus.