Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
Play a crucial role in creating key game systems to facilitate titles to be launched as a boxed product, and also as a Games as a Service platform, as well as offering flexible support to other designers and other features within the studio as required. Assist the Lead Game Designer in maintaining the highest standard of quality within the project.
Lead Game Designer
· Play a key role in the creation of game systems;
· Effectively communicate and collaborate with key stakeholders to confirm task direction and consistency of work, including Directors and Leads;
· Create, balance, and assist with implementation of major game systems;
· Carry ideas from conception through prototyping to detailed design and implementation;
· Manage change effectively, ensuring that all members of the project team are kept aware of game design changes when they occur;
· Provide support, objective feedback and mentoring for the team as and when required;
· Take a primary role in raising the overall knowledge level in the design team, project team and studio
Skills and Knowledge
· Excellent interpersonal and communication skills;
· Strong knowledge of a wide range of games across multiple platforms and an understanding of the core design concepts which underpin them;
· Excellent time management and prioritisation skills
· Aware of market trends, technology advancements and general progression within the games industry;
· A comprehensive working knowledge of applications related to documentation such as Microsoft Office.
· Bachelor’s degree in game design or other relevant training;
· 5 years’ minimum experience in game design or other relevant experience;
· Shipped at least 1 game within the game design discipline, preferably full cycle on a ‘AAA’ console title.