Technical Artist (169)

Job Description

Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world. 

The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.

Develop, document and support the game art pipelines and techniques used by the production teams on the project.

Responsibilities

  • Participate in technical art reviews, post-mortem analysis, and encourage artists to share knowledge with their peers; 
  • Work with the technical art team to identify ways to increase efficiencies in processes and production pipelines and identify risks or flaws in proposed pipelines;
  • Provide documentation of art processes and assist in defining the art pipeline within the assigned project; 
  • Streamline modelling, texturing and visual effects to meet the needs of the project; 
  • Optimise content for memory and performance gains; 
  • Understand best practices, pipelines and workflows; 
  • Assist the technical art director in the creation of documentation;
  • Provide feedback and advice to team members;
  • Improve the pipelines and skills needed for the production art team;
  • Document and train artists in approved 2D and 3D techniques and methods; 
  • Maintain a balance between day to day work and improving workflows;
  • Be involved in the development and rendering of artwork, modelling, animation and texturing when required; 
  • Support the Technical Art Director with any ad hoc tasks and duties. 

Qualifications

Skills and Knowledge

  • Strong interpersonal and communication skills;
  • Proactive and results orientated;
  • Willingness to share knowledge openly;
  • Working knowledge of standard office software such as Word, Excel, OneNote etc.;
  • Knowledge of industry standard software packages such as Maya, 3DSMax, Photoshop etc.;
  • Understanding of platform strengths and limitations; 
  • Knowledge of art asset pipelines; 
  • Aptitude for scripting and programming using languages such as Max Script, Python, C Sharp etc.; 
  • Strong time management and prioritisation skills; 
  • Technical proficiency in areas of 2D and 3D art;
  • Ability to understand and communicate technical issues from an aesthetic point of view.

Relevant Experience

  • Significant working experience as a Technical Artist or other relevant experience; 
  • Bachelor’s degree in art, design, technical discipline or other relevant training; 
  • Experience in the video game industry is essential.

Additional Information

Salary: Competitive + Relocation
Location: Leamington Spa, U.K

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