Senior Technical Artist (074)

Job Description

Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world. 

The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.

As a senior member of the technical art team, you will be working to design, create, and extend the art pipeline and development experience which brings our games to life. 

Responsibilities 

  • Develop tools to improve art asset management and art pipeline efficiencies 
  • Coordinate with other tech artists to provide consistent, high quality, team support 
  • Oversight of art content pipeline, from tools all the way into the game 
  • Support and educate artists and engineers in the use of the art pipeline and user-facing engine tools 
  • Provide hands-on support to artists and engineers in regard to asset performance and validation 
  • Collaborate with partner studios to share technology and best practices 
  • Review creative process and identify opportunities for tool improvements 
  • Develop tools with an eye towards usability and efficiency 
  • Solve challenging technical issues in the art asset pipeline 
  • Collaborate with engineers to diagnose and resolve in-game problems 
  • Document pipeline and tools development processes
  • Inspire and empower the art team to optimize their processes 

Qualifications

Requirements

  • Substantial working experience in the video game industry
  • Shipped multiple titles as a Technical Artist
  • Experienced developing custom tools for Digital Content Creation tools (Maya, Max, Photoshop, etc)
  • Excellent verbal and written communication skills
  • Expert knowledge of at least one game tech art area: 3D Modeling, Animation, Shaders/Materials, VFX
  • Strong art creation skills in your area of expertise
  • Conversant in all areas of game technical art
  • Extensive understanding of the performance implications of game art asset creation

Additional Information

Salary: Competitive + Relocation
Location: Leamington Spa, U.K

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