Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more
The Game Designer is responsible for developing game systems, controls and interfaces (as well as the other interactive elements of his/her project) in order to bring the vision of the Producer into a playable experience.
- Create game systems that answer the needs of the Producer with regard to the targeted experience for the player, while observing the production directives of the game;
- Standardize, document and communicate the systems to the game team. Regularly update documentation regularly to offer a useful work reference to the whole team, at all time;
- Participate actively to the production of prototypes in order to adjust and validate systems prior to starting production. Assess the success of prototypes by measuring how objectives are met, using relevant quantitative and qualitative assessment techniques;
- Adjust the game systems to allow the player to elaborate valid strategies in line with the experience sought (without having any dominant or useless ones);
- Define the skills of the player used with the game systems as well as any related obstacles;
- Describe typical game situations (skills vs. obstacles) and collaborate with the Level Designer to set the basic game elements and how they will be distributed throughout the game depending on the difficulty level, the need for variety and the optimal learning curve;
- Create a control scheme that is both comfortable and easily mastered, by applying the relevant ergonomic principles (accessibility and usability);
- Define the information needed by the player to make interesting choices and adapted to his/her situation in the game, interface or menus. Collaborate with Graphic, Audio, Programming and scripted event teams (and others) to ensure the optimal communication of this information;
- Participate to the development of tools required to implement and adjust game systems in collaboration with Programmers (direct access to systems variables and logics);
- Perform any other related tasks.
Skills and Knowledge
- Client-focused (internal and external);
- Open to criticism, knows how to listen;
- Sharp sense of critical thinking;
- Excellent communication skills, both written and spoken, and strong interpersonal skills;
- Ability to work in a multidisciplinary team.
- ACS in video game level design and production or any other equivalent educational background.
- Minimum of 1-3 years’ experience in video game level design and production;
- Both AAA and Casual game experience is a must.
Salary: Competitive + Relocation
Location: Newcastle Upon Tyne, UK
Opening Date: 21st March 2018
Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.