Lead Game Designer (204)
Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more
Lead, mobilise and develop a team of game designers to imagine and develop compelling and engaging roles for the game.
Game designers at all levels
- Prioritise and manage the teams’ day to day tasks to ensure that deliverables are completed on time, within budget and to productions teams specifications;
- Build and improve game systems from conception to release to ensure an optimum player experience in line with the creative direction;
- Ensure that game designers have the necessary tools to design and improve the game systems;
- Anticipate accessibility issues for all platforms and user types when designing UI and controls;
- Set best practices and share expertise with other teams in the studio;
- Determine the technical needs and requirements for the team;
- Leverage a deep understanding and culture of all game genres and platforms to analyse, design and improve game mechanics and systems;
- Use game data to tune and tweak game parameters in an iterative way in the engine or with prototyping tools to validate game mechanics and systems;
- Leverage knowledge of player psychology and motivation triggers to build game systems that will foster players' engagement;
- Assess the efficiency of signs and feedbacks in the game and suggest solutions to design and optimize them;
- Continually review the game and development processes to identify potential improvements;
- Build economic systems that are adapted to the game systems and mechanics and that will reinforce players’ long term retention;
- Recruit and identify talents and manage the onboarding process for new starters in their team;
- Propose innovative solutions for usability and UI designs which improve the project’s accessibility and appeal;
- Be an advocate and ambassador for game design sharing across projects;
- Support the Game Director and Producer in any ad hoc tasks and duties.
Skills and Knowledge
- Passionate about playing and making games;
- Excellent knowledge of the games industry;
- Expertise with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.);
- Comprehensive working knowledge of applications related to documentation (such as Microsoft Office, Adobe Creative Suite, Wiki etc.);
- Excellent working knowledge of current theories of gameplay and their practical applications;
- Strong understanding of 3Cs, usability and UI design best practices;
- Able to create, manage and track schedules for a team of game designers;
- Self-motivated and pro-active with a strong work ethic;
- Excellent oral and written communication skills.
- Bachelor’s degree in a relevant subject or equivalent industry experience;
- 6 years’ minimum experience within game design or other relevant experience;
- Significant involvement in 2 published games, with at least 1 project at senior level
Salary: Competitive + Relocation
Location: Newcastle Upon Tyne, UK
Opening Date: 21st March 2018
Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.