Vehicle Handling Designer (184)

Job Description

Job Purpose
Implement key vehicle systems with respect to the creative direction and technical constraints of the project.

Reports To
Lead Game Designer

•    Responsible for implementing approved designs within the vehicle editor;
•    Create and maintain game design documents as required;
•    Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
•    Collaborate with the user research lab and QC teams in regards to playtests of prototypes and implement feedback into work;
•    Understand best practices, production pipelines and workflows;
•    Plan, estimate and prioritise time frames for the competition of day to day tasks and track progress using the designated tools;
•    Contribute to the handling, gameplay, and mechanics setup;
•    Prioritise and meet deadlines, document and communicate progress, participate in design meetings;
•    Assist the Lead Game Designer in any other ad hoc duties as required.


Skills and Knowledge
•    Passion, knowledge and a strong interest in a wide range of video games, especially driving genre;
•    An active interest in real world vehicles and motorsports, and the behaviour and performance of vehicles;
•    Ability to translate vehicle performance designs into practical computer simulation implementations;
•    Strong interpersonal and communication skills;
•    Good knowledge of Microsoft Office applications;
•    Familiarity with data management software (such as perforce);
•    Demonstrated ability to effectively document original ideas and concepts;
•    Task driven, good time management and problem-solving skills, as well as strong analysis and communication.

Relevant Experience
•    Bachelor’s degree in games design or other relevant training;

Additional Information

Opening Date: 13th December 2017

Closing Date: 12th January 2018

Salary: Competitive plus Relocation 

Apply now