Junior Environment Artist (148)
Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
Deliver, with support, basic artistic content for the project and ensure that the integration of the work is in line with the project’s technical constraints and artistic direction.
• With guidance, assist in planning out the space, with consideration of narrative and visual storytelling, while documenting intentions;
• Create functional assets which can be shared across the project in respect of the technical and artistic constraints;
• Track and update the progress of day to day tasks using the designated tracking tools;
• Communicate and collaborate with key stakeholders to confirm task direction and consistency of own work;
• Ensure the technical and artistic quality of the project by collaborating with technical artists and senior artists and make changes when necessary;
• Implement and incorporate feedback from Art Director and Leads into work;
• Assist with optimisation and debugging to fix the issues raised by testers;
• Fully realise a space with the assets available to tell an interesting and varied story;
• Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
• Develop an understanding of project tools and their functions, the project file classification system and the process of updating engine data;
• Develop an understanding of best practices, production pipelines and workflows;
• Support the Lead Environment Artist in any ad hoc tasks and duties.
Skills and Knowledge
• Good interpersonal and communication skills;
• Ability to create interesting, detailed and visually appealing environments;
• Ability to adapt to new processes and pipelines;
• Working knowledge of industry leading 3D modelling packages and techniques;
• Understanding of composition visual story telling;
• Knowledge of level editors;
• Understanding of Physically Based Rendering systems;
• Familiarity with data management software (such as Perforce) is desirable;
• Basic gameplay and level design knowledge is desirable;
• Knowledge of optimisation techniques (e.g. 3D Studio Max);
• Knowledge of the video game industry and awareness of typical video game development processes is desirable;
• Exposure to industry game engines and production pipelines is desirable.
• Up to 1 years’ experience in an internship or placement year in a professional game studio environment or other relevant experience;
• Bachelor’s degree in Graphic Design, Art or other relevant training;
• Experience in both hard surface and organic modelling;
• Experience working in Adobe Photoshop.
Salary: Competitive + Relocation
Location: Leamington Spa, U.K
Opening date: 28th September 2017
Closing date for applications: 27th October 2017
Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.