Level Designer (119)

Job Description

Create and implement design elements into the game while working in a collaborative multidiscipline environment.

Responsibilities

  • Design and implement game levels that meet the style, quality standards and timelines of the project; 
  • Participate in the creation, documentation and tuning of the level to design gameplay elements according to the design and creative visions
  • Apply a notion of appropriate difficulty, pacing and flow within game levels, and how to leverage emotional reactions from players through the designs;
  • Assist in the testing of new features and tools developed by the Technical Level Design team and provides them with relevant critical feedback;
  • Understand and apply guidelines for creating original level layouts within the game to support specific gameplay rules or playstyles; 
  • Contribute to the creation of planning schedules to prioritise and estimate time and responsibilities;
  • Track and update the progress of day to day tasks using the designated tracking tools;
  • Adhere to quality benchmarks and best practices in level design content in accordance with the project's creative vision; Create and update relevant documentation as part of the design process;
  • Work with quality control teams as part of the debugging process by communicating relevant information to work towards resolving reported issues in level designs;
  • Understand Rational Level Design theory, contribute to the creation of RLD guidelines and
    implement content accordingly;
  • Participate in regular reviews of Level Design content with the level design team to generate feedback in line with the creative vision of the project;
  • Understand the playtest process, observe and analyse player actions in the game to generate critical feedback; 
  • Makes informed decisions with support from senior team members in their day-to-day work; 
  • Communicate vertically and horizontally within the team in a clear and professional manner;
  • Support the Lead Level Designer with any other ad hoc tasks and duties.

Qualifications

Skills and Knowledge

  • Good knowledge of scripting languages (such as python, LUA etc.);
  • Understand how to use the Level Design tools and software as part of the production pipeline and workflow;
  • Good knowledge of Microsoft office suite software (such as Word, Excel, Powerpoint, Visio etc.);
  • Basic understanding of 2D and 3D design tools (such as Sketchup, Maya, 3DSMax, Photoshop etc.);
  • Good knowledge of an editor (such as Unreal etc.);
  • Solid communication and interpersonal skills;
  • Ability to clearly express and present ideas;
  • Solid analytical and problem solving skills;
  • Solid organisation skills with attention to detail;
  • Solid understanding of the consumer needs and market trends.

Relevant Experience

  • Significant working experience in Level Design or other relevant experience;
  • Has shipped at least 1 game within Level Design, preferably on a ‘AAA’ console title.

Additional Information

Salary: Competitive + Relocation
Location: Leamington Spa, U.K

Opening date: 4th September 2017
Closing date for applications: 3rd October 2017


Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.

Apply now