Technical Animator (007)
Reflections, a Ubisoft studio is a video games development company based in Newcastle, UK. Collaborating with Ubisoft's international creative teams on projects such as Assassins Creed Syndicate, Tom Clancy’s Ghost Recon, online open-world RPG "The Division" as well as the adventure platformer "Grow Home". With a host of other top titles to our name such as open-world action adventure 'Watch Dogs', MMO racer "The Crew" and the latest instalment in the world's No.1 dance game franchise 'Just Dance 2015' Reflections' objective is to combine technical expertise, flair and innovation to create and contribute to successful and memorable games. We are looking for Pioneering, Obsessive Humans to cement its reputation as an industry leading studio within the UK and the world.
The Technical Animator will be responsible for developing and maintaining animation systems, rigging, pipelines and processes used by the animation team. The Technical Animator reports to the Lead Animator.
- Develop, test and maintain complex animation systems in conjunction with animators, gameplay programmers and other team members as required
- Provide technical support on the animation tools and editor to the team
- Assist in the design, integration and validation of animation assets.
- Learn all required features and functions of the animation system editor and tools
- Participate in and supervise integration of the animation assets into the game engine
- Collaborate to ensure compliance of animation features with technical, aesthetic and gameplay constraints
- Research and share knowledge of existing engines and animation packages within the industry;
- Carry out all other related tasks.
- Support the Lead Animator in any ad hoc tasks and duties.
- Assist in planning and scheduling of animation work
Skills and Knowledge
- Strong practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies;
- Experience on character action focused games preferred with at least one shipped title;
- Strong character animation skills and understanding of animation principles;
- Experience working with high-fidelity motion capture advantageous;
- Enthusiastic, methodical and organised approach to work with high quality standards;
- Able to document and explain their work clearly and concisely;
- Good knowledge of Autodesk Motionbuilder preferred, knowledge of 3DS Max, Maya and similar packages useful;
- Strong understanding of rigging, skinning and related character technologies;
- Strong knowledge of human anatomy and the visual arts;
- Ability to work flexibly, accept and give feedback and adapt to change;
- Good interpersonal and communication skills and ability to work as part of a multi- disciplinary team;
- Sense of initiative, originality and resourcefulness in problem solving.
Salary: Competitive + Relocation.
Location: Newcastle upon Tyne, U.K
Opening date: 4th September 2017
Closing date: 3rd October 2017
Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.